Almost entirely throughout my life, I’ve had access to computers. In most of that time I’ve wanted to write computer games. Most of my attempts have been aborted early on, before even getting code written. Stacks and stacks of paper have been used to sketch characters and scenery. One day in 2001 I decided to put together a small Space Invaders-like game named SpaceRat . SpaceRat began as a set of graphics I had created for a friend’s clone of Space Invaders. I had drawn a “hero” space ship and some enemy ships. There were a number of enemy sprites that I did not use in SpaceRat, simple because they did not fit the look I was going for. Starting off with pre-made graphics gave me the push I needed and gave me the opportunity to jump straight into programming the game. I was still in university, but was then employed in a co-operative education placement for discreet, a division of AutoDesk . Health problems prevented me from actually working at the time, and so to judge my ability ...